Due to lack of time and motivation, I will probably not post anything more on this blog.
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Showing posts from October, 2020
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6. Putting it all together. Now to the difficult part – making agents interact with each other. It's easier to wrap one's mind around this if we don't try to perceive a program doing all this, but think of different units that are connected. Imagine a lot of ordinary computers that each has a unique personality programmed (and the personality parameters are adjustable). From all of these goes cables to a server that functions like the server for a multi player on-line game (like Sim-City), which processes all input from different players, to make a unified game experience. The computers are also connected to network hubs that represent different kinds of social media, groups of friends, workplaces and so on. Not every computer is connected to every hub. Some may have few connections and other have more, like we have different numbers of friends and social circles (by choice or because of our personalities). The opinions of the computers will be affected by other ...